The Telepathy Game



  • Unlock the power of your mind with Telepathy, the fun logic-building strategy game combining logic, deduction, and more. Master the skills of strategy, logic, and deduction as players go head-to-head to see who can be the first to guess their opponent's secret square. Every turn brings you closer to finding the hidden ancient symbol.
  • Play the Telepathy Game at your own risk when it comes to understanding motivators. It leads too frequently to the wrong conversations or action steps. With the war for talent so fierce and the loss of a strong performer so expensive, stop guessing. Proactively discover what each team member really cares about, and work to address it.
  • Oct 04, 2018 Telepathy is primarily a two-player game. You can, however, play the game using teams. Each team should have the same number of players (two versus two, four versus four, etc.). Game play is the same, but a group of people work together to solve the puzzle.

I use this for elementary school and 1st year junior high school.

It is a very basic game that works well with a lively class.

I use it with the sentence 'I study...' or 'I study...on...'

Telepathy: Magic Minds is a spell-binding new abstract strategy game based on the award-winning head-to-head gameplay of the original Telepathy, now updated with mystical and magical symbols. In Telepathy: Magic Minds, two players (or teams) race head-to-head to see who can be the first to correctly guess the opponent's secret square using only strategic thinking, deduction, logic and a sharp.

I like this activity for that because they are fairly impersonal statements without opinion or preference. If they are doing 'I like...' then I prefer other activities such as sign games where the students share their feelings and thoughts.

Anyway this is how it goes.

  1. Introduce the vocabulary, I start with just the subjects and the sentence 'I study...'

  2. Tell the students we are going to do a telepathy challenge. They must read my mind. Then do a demonstration with the JTE or HRT.

  3. Pick two flash cards and tell everyone that the HRT or JTE is thinking about one of them. I will use telepathy to guess which one. Then I do my telepathy gestures and sounds facing the HRT or JTE. This involves wiggling my fingers around my forehead and making 'wa wa wa' sounds. Its great for a laugh.

  4. Then at the same time as the teacher I say 'I study...'. If we say the same thing we hi-five and go 'yeah!'. If not 'Nice try'.

  5. Now play with the students. Have them make the telepathy gestures and sounds towards you and then at the same time 'Say no...I study...'. If they get it then lots of cheers. You should make the sounds and gestures too.

  6. Alternate with the JTE or HRT. And play maybe four rounds total. Changing the flash cards each time.

  7. Next its the students turn. They play in pairs in much the same way the original demonstration was done. If they say the same thing they hi-five. Do this a couple of times if its going well. You can switch pairs between rounds as well.

  8. You can level up by adding weekdays, for example 'I study math on Tuesday' but even if you level up only have two varying flashcards so its always a 50/50 chance of getting it right. For example 'I study math/science on Tuesday' or 'I study math on Tuesday/Wednesday'. Its more fun and exciting when they get to hi-five a lot.

This activity can be a blast with lively kids who really get into making the telepathy gestures and sounds.

I guess it can be adapted to other vocabulary or language points but I never have.

I've included flash cards I use my you can obviously make your own.

Files:

You and your partner must arrange the colored symbols so you both win. But neither of you knows what the other needs! Your only communication is a card that can mean four different things. You must read your partner’s mind to understand what they want. If you misread them, you will both lose. To win you must both be Telepathic!

Now Updated to Version 1.1!

Based on player testing we have revised the action cards for improved clarity. We have also updated the corresponding images in the rulebook and updated the text to address some frequently-asked questions. However, the gameplay is exactly the same as in the original release. You can download the version 1.1. rulebook here.

Gameplay

Telepathic is a cooperative two-player game in which you must communicate without speaking or gesturing. You and your partner each have one secret win condition and one secret lose condition. You must arrange a grid of tiles so that it simultaneously matches both partners’ win conditions. When you believe you have done so, you must each announce each other’s win condition. You lose if either of you announce the wrong win condition, or if the grid ever matches either partner’s lose condition.

Watch this four-minute demo video for a brief introduction to the game.

Multiplayer Options

In addition to the two-player standard game, Telepathic supports the following multiplayer variants:

The telepathy game app
  • Director Mode: Three (or more) players playing cooperatively
  • Four Partners: Cooperative play for four players
  • Team Mode: Two teams of two players

What Comes In the Box?

Here's what you get in the sturdy 3.5' x 5.5' x 1' small pro box:

Twin Telepathy Games Online

  • Rulebook - download the PDF here
  • 16 grid tiles, printed as 8 custom punchouts
  • 10 action cards
  • 4 condition marker cards, to mark win and lose conditions for shapes and colors
  • 8 condition cards, one for each shape and one for each color

Quotes

'A delightful dive into your partner's mind, this simple and approachable system has plenty of depth to explore!'

  • Jordan Goddard, co-designer of Lotus, Death Note: Confrontation, and Gates of Delirium

'Telepathic is a game that lives up to its name. It's knowing the person across the table as much as deducing what they might have. Fun, smart, and leaving you wanting to play again and again.'

  • Travis R. Chance, designer of Path of Light and Shadow, Heroes Wanted, and Legendary: Buffy the Vampire Slayer

Telepathy The Strategy Game

'Telepathic is an amazing game. It packs a wonderful cooperative puzzle experience into small footprint, and it only gets better the more you play. I could see couples playing this together for years.'

  • Isaac Childres, designer of Gloomhaven and Forge War

'Telepathic is a tiny box of fun!'

The Telepathy Games

  • JT Smith, designer of The Captain is Dead and Gravesend Sanctuary

'Carl Klutzke specializes in showing us more than what games are. He explores what games can be. Telepathic surpasses his usual high mark by making its players communicate at every level--except speech.'

  • Kevin G. Nunn, designer of Rolling Freight, Zong Shi, and duck! duck! Go!

'If you like silent, brain burner games in the likes of Hanabi or The Mind, but want something that feels even more intimate and intense, be sure to check out Telepathic!'

  • George Jaros of GJJ Games

Videos

Twin Telepathy Game

Rahdo reviewed Telepathic as part of his April 2020 Round Up.

The Telepathy Game App

Gary Chavez of GCRS games chatted with Carl during Protospiel Indy 2018. (When the working title was Telepathy.)





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